![]() The return value of SystemTime() may be overridden by the user with the new CCMD acstime. + - Added ACS time and date access functions SystemTime(), GetTimeProperty and Strftime(). The two functions can now take 1-5 parameters, thus supporting 4 script arguments. + - Added NamedRequestScriptPuke, named variant of RequestScriptPuke. Also increased the packet loss buffer size from 1024 to 2048. In particular, this allows to spread the full update a client gets when connecting to the server over multiple ticks and should fix problems connecting to large maps with many actors. This allows to limit the number of packets the server sends to a client per tick (CVAR sv_maxpacketspertick, default 64). *+ - Added a new buffer for the reliable packets scheduled to be sent from the server to the clients. Any rune can be used as a powerup (including spread, prosperity and reflection, which are now available as powerups), and any powerup can be used as a rune. Weapon info is now automatically looked up, the ORDERDEF lump has been removed. *! - Rewrote support for preferred weapon order. Recent launcher versions should already be aware of this change, but you will need to adjust config files to the new values.Īs usual, here is the full list of changes.Ĭode: Select all *+ - Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. Note that we changed the dmflags values to match the ZDoom values to resolve compatibility problems with the updated ZDoom base and future ZDoom updates. What is your favorite new feature or bug fix? Please let us know in this thread! Everything else is collected in the detailed changelog below. Instead of further delaying this release by writing a long and polished announcement, let me just briefly mention two random highlights: We have a much improved chat input thanks to Dusk and better support for large maps with many actors due to a new buffering system. As the major version bump indicates, it comes with an updated (G)ZDoom base, which is now at ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. A bug present in Vanilla DOOM has been fixed whereby homing rockets fired by revenants would randomly become non-homing, and vice versa, when loading a savegame or when pausing then unpausing a game.At long last, we are happy to announce the release of Zandronum 3.0! We spent more than two years working on 3.0, so it comes with a large amount of fixes and additions.A bug has been fixed whereby translucent sprites would become less bright when the player had the light amplification visor power-up.The sound of the chainsaw will no longer cut off sounds made by the player.In the DOOM and DOOM II IWADs this lump is a vertical pipe character, but in some PWADs it is replaced with a “Y” character.) The text caret shown when entering a savegame description in the save game menu is now always a vertical line using the dominant color of the character set. ![]() Another 29 map-specific fixes, enabled using the r_fixmaperrors CVAR, have been applied to maps in the doom.wad, doom2.wad and plutonia.wad IWADs.Please note that because of this, savegames created with previous versions of DOOM Retro are not compatible with this version. A bug has been fixed whereby blood splats would no longer be spawned after loading a savegame in some instances.The inverted gray color palette is now applied to the sky when the player has the invulnerability power-up, as originally intended.Minor changes have been made to text that is output to the console.Pressing the DEL key when in the save or load game menus will now delete the currently selected savegame.Entering the idmypos cheat will no longer cause a crash.Frames from DOOM’s rocket launcher are no longer shown when firing the missile launcher in Freedoom.The map title in the automap is now positioned correctly when the r_messagescale CVAR is small.Sprites taller than 255 pixels are now supported.Optimizations have been made to further improve the overall performance and stability of DOOM Retro.It may be downloaded here, and its release notes are as follows:
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